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The Normal Admin Elevator

The Normal Admin Elevator

A Roblox experience owned by [TOKENS] The Admin Elevator The Normal Elevator.

OtherENelevatorabsurdistsimulation

Description (written by the developer; not a statement by this register)

In this game, you ride an absolutely normal elevator. Yep, that's it

Last updated by the developer 25 Dec 2023, 06:26 UTC.

0
playing (measured 13 Aug 2026, 06:46 UTC)
2,361
lifetime visits
63%
liked (5 👍 / 3 👎)
14
favourites (5.9 per 1k visits)
19 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Building Tools 🛠️
499 R$
Red Balloon 🎈
36 R$
Portal Gun
36 R$
Flying Carpet ✨
36 R$
Elevator VIP 🌟
36 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TOKENS🎮 The Admin Elevator The Normal Elevator · other768 · 0.00% win
Bonus Duck · collection99 · 0.00% win
Potato · collection91 · 0.00% win
Obby Master · progression89 · 0.00% win
Taco · collection87 · 0.00% win
Banana Peel · collection85 · 0.00% win
Flood Escape · progression75 · 0.00% win
Shooped · other74 · 0.00% win
Glitched Floor Token · collection66 · 0.00% win
Hot Dog · collection64 · 0.00% win
Lava Obby Master · progression62 · 0.00% win
Glass Floor · progression56 · 0.00% win
Escaped · progression50 · 0.00% win
Elevator Collapse · other43 · 0.00% win
Played For 1 Hour · other38 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.