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MR.PUMPKIN'S HOUSE OBBY!

MR.PUMPKIN'S HOUSE OBBY!

A Roblox experience owned by PlayNow Obbys.

ObbyENhorrorobstacle coursehalloween

MR.PUMPKIN'S HOUSE OBBY! is an obby experience created on 2022-08-19. The game has accumulated 900,993 lifetime visits and 1,413 favorites. Currently, zero users are playing. The title holds a 70% like percentage. The description outlines a horror-themed obstacle course involving twenty stages and a secret dungeon.

Description (written by the developer; not a statement by this register)

You were Trick-or-tricking and decide to go to a Red scarry house, but something doesn't quite seem right.. Travel throug 20 scarry stages and escape from the Red house. Make your way throug his secret dungeon ,vent, house and even from Mr.Pumpkin Leave a Like and a Favorite to help me out!👍 If the game gets to hard don't hesitate to buy gamepasses which really helps me out! Built by bot123645 :-)

Last updated by the developer 16 Aug 2026, 10:44 UTC.

0
playing (measured 16 Aug 2026, 18:45 UTC)
900,993
lifetime visits
70%
liked (411 👍 / 178 👎)
1,412
favourites (1.6 per 1k visits)
19 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 18:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
100 R$
Sword
75 R$
Laser Gun
75 R$
Gravity Coil
60 R$
Speed Coil
60 R$
Boombox
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome607,792 · 0.00% win
Thanks for playing! · welcome74,018 · 0.00% win
You met the owner! 🎃 · social88 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7016 August 2026 — 70 % liked26 August 2026 — 70 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 18:4670no change
16 Aug 2026, 18:4570first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.