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[UT WAVES] Undertale Soul Defense OPs

[UT WAVES] Undertale Soul Defense OPs

A Roblox experience owned by Remastered Realities.

Tower defenseENUndertaleWave DefenseCo-op

Description (written by the developer; not a statement by this register)

In this Undertale: Soul OPs inspired game, play as multiple different characters and defend a SOUL from multiple waves and AUs of enemies and bosses! The longer you defend the SOUL, the tougher the enemies and bosses get! Try to last until the very end by using teamwork! Play as whatever character fits your gameplay style! You can use different classes of characters for certain objectives, such as Attack for enemies, Defense for protecting the SOUL, or Support to help your fellow players! Use EXP earned by gameplay to LEVEL UP, and beat AUs to play as stronger characters with new abilities and skills! Obtain unique characters from the AU Soul Shop by doing quests! (W.I.P) Discover hidden enemies for hidden characters...? ---------------------------------------------------- Only UNDERTALE Waves are finished for now, as the game is currently being overhauled, but more will release later!

Last updated by the developer 31 Aug 2025, 04:43 UTC.

0
playing (measured 11 Aug 2026, 03:31 UTC)
88,089
lifetime visits
82%
liked (258 👍 / 58 👎)
630
favourites (7.2 per 1k visits)
20 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

UNDERTALE Waves | Completed83 · 0.00% win
PLACEHOLDER · other0 · 0.00% win
PLACEHOLDER · other0 · 0.00% win
PLACEHOLDER · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked25 August 2026 — 82 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 12:3082no change
15 Aug 2026, 12:1682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.