Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Gang Tycoon

Gang Tycoon

A Roblox experience owned by Vanarc Games.

TycoonENTycoonGang/MafiaShooter

Gang Tycoon is a tycoon experience created on August 21, 2022. The game has accumulated 1,325,773 lifetime visits and 5,795 favorites. Currently, zero users are playing. The title holds a 46 percent like percentage. Tags include tycoon, gang, gun, fighting, streets, hood, battle, shooter, combat, thugs, mafia, cars, and building.

Description (written by the developer; not a statement by this register)

🔔 Favorite and follow the game for updates! 🔔 👍 Like the game for more updates! Use code "800K" for 8,000 cash! Welcome to Gang Tycoon! Build your hideout and become the strongest gang in town. Buy new guns, team-up, defeat thugs and dominate the streets! 💥⚔️ Tags - Tycoon, Gang, Gun, Fighting, Streets, Hood, Battle, Shooter, Combat, Thugs, Mafia, Cars, Building

Last updated by the developer 11 Nov 2025, 04:41 UTC.

0
playing (measured 10 Aug 2026, 22:21 UTC)
1,325,773
lifetime visits
46%
liked (987 👍 / 1,175 👎)
5,792
favourites (4.4 per 1k visits)
21 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
399 R$
VIP
299 R$
Golden Minigun
199 R$
Golden AWP
99 R$
Golden Uzi
99 R$
Autocollect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome764,786 · 100.0% win
Tycoon Complete! · progression9,711 · 0.00% win
Commanders Head! · collection282 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4614 August 2026 — 46 % liked24 August 2026 — 46 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–47 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:1846no change
14 Aug 2026, 13:1746first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.