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[🌀PRESTIGE] Anime Race Clicker

[🌀PRESTIGE] Anime Race Clicker

A Roblox experience owned by EpicZ Studioz.

SimulatorENanimeclickersimulator

[🌀PRESTIGE] Anime Race Clicker is a simulator experience created on 2022-08-21. The game has accumulated 3,567,279 lifetime visits and 13,926 favorites. It maintains a 95% like percentage. Currently, zero users are playing the experience. The title indicates a prestige rebirth system within the anime race clicker genre.

Description (written by the developer; not a statement by this register)

Welcome to Anime Race Clicker! Join the group "EpicZ Studioz" to receive a free pet! 👍 Like Goal: 30,000 NEW UPDATES AT 30,000 LIKES! How to Play: 👆 Click to gain speed and race through various anime worlds!👆 🌀 Collect Anime Companions to help you in your journey!🌀 🏆Race others and climb through the leaderboard!🏆 🚨UPDATE LOG🚨 - New Rebirth System (Prestige) - Prestige Leaderboard This collector clicker simulator is inspired by "Race Clicker" and is by no way affiliated

Last updated by the developer 3 Mar 2026, 19:33 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
3,567,279
lifetime visits
95%
liked (31,462 👍 / 1,598 👎)
13,923
favourites (3.9 per 1k visits)
21 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
650 R$
Extra Equip 3
350 R$
X2 Speed!
350 R$
Triple Open
350 R$
ExtraStorage200
350 R$
VIP
300 R$
Lucky
250 R$
X2 Clicks!
250 R$
x2 Wins!
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome1,671,495 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:2195no change
14 Aug 2026, 04:1995first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.