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[UPDATE] Random Killstreak Game

[UPDATE] Random Killstreak Game

A Roblox experience owned by Random Killstreak Game Official [RKSG].

Fighting & PvPENslap mechanickillstreakinspired by Slap Battles

Description (written by the developer; not a statement by this register)

Welcome to another killstreak game where you slap people (obviously) and gain kills. Pretty straight-forward Please notifiy me if you want to be credited. Credit - DM DOKURO, Camelidea, Heaven Pierce Her, Professional Microwave, Kevin MacLeod, Vendy DRD, Wildfire, Nemes, Dapper Husky, Shelldude Inspiration - Slap Battles, Halo 3, Dragon Ball Super

Last updated by the developer 5 Jun 2026, 13:46 UTC.

0
playing (measured 12 Aug 2026, 06:21 UTC)
448,104
lifetime visits
59%
liked (510 👍 / 358 👎)
1,177
favourites (2.6 per 1k visits)
21 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Kills
800 R$
Kill button (base)
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

EdgeLord · other22,173 · 0.00% win
Pure Corruption · other6,315 · 0.00% win
The beginning · welcome5,564 · 0.00% win
Sacrifice. · other3,886 · 0.00% win
Guilded Warrior · other3,608 · 0.00% win
Slapper Man · other2,691 · 0.00% win
Darkness · other2,599 · 0.00% win
5050 · other2,348 · 0.00% win
777 Killstreak · other2,272 · 0.00% win
MIXED · other1,337 · 0.00% win
Slap Spree! · other1,247 · 0.00% win
1 0 0 0 · other1,173 · 0.00% win
OWNER SPOTTED?!?!? · other1,086 · 0.00% win
Death's Disciple · other569 · 0.00% win
10 · other566 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked24 August 2026 — 59 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:0859no change
14 Aug 2026, 22:0259first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.