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[🔥SOON!] 🚀 Race Clicker Simulator

[🔥SOON!] 🚀 Race Clicker Simulator

A Roblox experience owned by Lajebo Games 2.

SimulatorENclickerracingsimulator

[🔥SOON!] 🚀 Race Clicker Simulator is a simulator experience created on 2022-08-21. It has recorded 5,152,800 lifetime visits and 16,649 favorites. The title maintains a 96% like percentage. Currently, zero users are playing the game. The description indicates gameplay involves holding clicks to move faster, collecting coins to hatch eggs, and racing to reach the end of levels.

Description (written by the developer; not a statement by this register)

Welcome to Clicker Run! Use code "FLAKES" for some Snowflakes! Use code "HOLIDAYS" for a Speed Boost! Use code "5KLIKES" for a Luck Boost! 👍 NEW Code at 15k likes! 👍 💡 How To Play: - Hold click to go faster ⚡ - Collect Coins to hatch eggs 🪙 - Reach the END of the levels 🎌 - Unlock different Worlds and race others! 🗺️ - Try to Reach the Top 100 Wins in any World (it'll be a challenge!) Made with 💖 Lajebo Games

Last updated by the developer 3 Jun 2026, 15:03 UTC.

0
playing (measured 10 Aug 2026, 14:52 UTC)
5,152,800
lifetime visits
96%
liked (13,855 👍 / 512 👎)
16,646
favourites (3.2 per 1k visits)
21 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
799 R$
Triple Hatch
699 R$
x2 Top Speed
599 R$
+2 Equips
499 R$
+500 Pets
399 R$
Lucky
299 R$
Faster Hatch
299 R$
Faster Auto Click
249 R$
+100 Pets
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,657,065 · 0.00% win
Trainer Rank · progression425,159 · 0.00% win
Grave Keeper Rank · progression358,348 · 0.00% win
Vampire Rank · progression282,436 · 0.00% win
Pirate Rank · progression211,418 · 0.00% win
Ninja Rank · progression164,025 · 0.00% win
Dark Ninja Rank · progression133,702 · 0.00% win
Samurai Rank · progression114,736 · 0.00% win
Wizard Rank · progression101,970 · 0.00% win
Dark Wizard Rank · progression91,195 · 0.00% win
Protector Rank · other82,385 · 0.00% win
Dark Witch Rank · progression75,132 · 0.00% win
Realm Knight Rank · progression67,401 · 0.00% win
Permafrost Dragon Slayer Rank · progression58,000 · 0.00% win
Volcanic Dragon Slayer Rank · progression50,686 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:2396no change
24 Aug 2026, 01:2096no change
14 Aug 2026, 01:1996first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.