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[Massive Update] Randomized Gears

[Massive Update] Randomized Gears

A Roblox experience owned by plusgiant6.

SimulatorENrandomizergear collectionmap variety

Description (written by the developer; not a statement by this register)

welcome to randomized gears just spawn and u spawn with 2 gears this isnt like the other randomizer games blood Buy a private server for an admin menu where you can change the map and give anybody any gear! UPDATES: +3 new maps + Revamp of Town map + Tons of new gears +2 Gear packs + Many bug fixes

Last updated by the developer 25 Oct 2025, 22:51 UTC.

0
playing (measured 12 Aug 2026, 15:08 UTC)
22,007
lifetime visits
66%
liked (72 👍 / 37 👎)
69
favourites (3.1 per 1k visits)
22 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1 gear slot
100 R$
OverSeer Pack
79 R$
Eclipse Pack
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined! · welcome7,166 · 0.00% win
one kill · other2,191 · 0.00% win
100 kills · progression280 · 0.00% win
250 kills · progression120 · 0.00% win
500 kills · progression54 · 0.00% win
1000 kills · progression17 · 0.00% win
2500 kills · progression2 · 0.00% win
10000 kills · progression0 · 0.00% win
250000 kills · progression0 · 0.00% win
100000 kills · progression0 · 0.00% win
5000 kills · progression0 · 0.00% win
God of PVP · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.