Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🚪50/50 Pick A Door Obby!

🚪50/50 Pick A Door Obby!

A Roblox experience owned by EQ Experience Studios.

ObbyENpick a doorsurvivalmultiplatform

🚪50/50 Pick A Door Obby! is an obby experience created on 2022-08-22. It has accumulated 142,833,706 lifetime visits and 3,889,371 favorites. Currently, 6 players are active. The game holds a 79% like percentage.

Description (written by the developer; not a statement by this register)

🎮 COMPATIBLE ON PLAYSTATION! 🚪50/50 Pick A Door Obby! 41 doors to choose from, 50/50 chance of surviving! Will you be-able to make it to the end? ⭐Make sure to STAR the game so you can find it again!

Last updated by the developer 15 Apr 2026, 15:52 UTC.

6
playing (measured 10 Aug 2026, 14:03 UTC)
142,833,706
lifetime visits
79%
liked (100,208 👍 / 26,359 👎)
3,891,618
favourites (27.2 per 1k visits)
22 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:031first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GOD MODE
50 R$
Super Speed Coil!
30 R$
Golden Flying Carpet
25 R$
[FIXED] Survival Knife!
25 R$
Teleport Pass
15 R$
Electrocuter!
10 R$
Fuse Bomb!
5 R$
Banana Peel!
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PICK A DOOR! · other68,704,868 · 100.0% win
Claimed Gift · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7923 August 2026 — 79 % liked2 September 2026 — 79 % liked12 September 2026 — 79 % liked22 September 2026 — 79 % liked2 October 2026 — 79 % liked12 October 2026 — 79 % liked22 October 2026 — 79 % liked1 November 2026 — 79 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:0879no change
22 Oct 2026, 13:0679no change
12 Oct 2026, 13:0579no change
2 Oct 2026, 13:0379no change
22 Sept 2026, 13:0279no change
12 Sept 2026, 13:0179no change
2 Sept 2026, 12:5379no change
23 Aug 2026, 12:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

351,443
YouTube views across 25 matched videos

Most-viewed match: “50/50 Pick a Door Obby! | Roblox”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 6 Oct 2026, 03:20 UTC.