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[JAPAN WALK] Serband Animations

[JAPAN WALK] Serband Animations

A Roblox experience owned by SerBand.

RoleplayENemotesanimationsR6/R15

[JAPAN WALK] Serband Animations is a roleplay experience created on 2022-08-22. It records 50,131,471 lifetime visits and 384,956 favorites. Currently, six users are playing. The experience holds a 91% like percentage. The description notes updates including Moon Animator support and new animations for R6 and R15 rigs.

Description (written by the developer; not a statement by this register)

so uhh i've just noticed that i had issues with "japan walk" and you couldnt use it.. sorry yall update on this friday, got some good animations for yall no new animations for this fix btw 📣 UPDATE V2.82: Cooler animations (wow) I've added support for Moon Animator, so I don't have to manually script everything from scratch. Expect more fluent animations. Also made some QOL changes. New animations (5): + When you have low battery in Japan [R6] + kyoko kirigiri execution [R6] + When bro fails 1 exam [R6] + Kai Cenat Interrupted [R15] + Shoulder Shaking [R6] 👋 Welcome to Serband Animations! (formerly known as SerBand Emote Collection) In this game, you can try out trending emotes and place your own skins on them! 📜 All music names and respective owners has been written in-game. (you can see it when using emote) 🔨 game made by serband.

Last updated by the developer 16 Jul 2026, 01:39 UTC.

6
playing (measured 10 Aug 2026, 16:04 UTC)
50,131,471
lifetime visits
91%
liked (54,955 👍 / 5,600 👎)
382,711
favourites (7.6 per 1k visits)
22 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:047first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Advanced Settings
75 R$
No watermark
50 R$
Captions
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing SEC! (v2.7) · welcome10,189,962 · 100.0% win
Veteran · other2,544,632 · 0.00% win
one more game · other742,773 · 49.2% win
You met the dev! (very rare) · other1,322 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9123 August 2026 — 91 % liked2 September 2026 — 91 % liked12 September 2026 — 91 % liked22 September 2026 — 91 % liked2 October 2026 — 91 % liked12 October 2026 — 91 % liked22 October 2026 — 91 % liked1 November 2026 — 91 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:3791no change
22 Oct 2026, 14:3591no change
12 Oct 2026, 14:3491no change
2 Oct 2026, 14:3391no change
22 Sept 2026, 14:3291no change
12 Sept 2026, 14:3091no change
2 Sept 2026, 14:2291no change
23 Aug 2026, 14:1791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.