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Moon Base Tycoon

Moon Base Tycoon

A Roblox experience owned by HALFBYTE.

TycoonENspacebase-buildingcombat

Moon Base Tycoon is a tycoon experience created on 2017-07-20. The game has accumulated 7,398,585 lifetime visits and holds 120,059 favorites. It maintains an 80% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Mine for resources, fight against enemy players, and grow your base on an alien-infested moon! TIPS: -- Rare resources such as coal, oil, and uranium are underground -- Head shots deal more damage -- Allies can enter your base but cannot damage you -- If you create alien clone soldiers you need to be near them to have them follow you -- Game auto saves. Step on the purchase buttons to load what you've bought in a new server Join HALFBYTE or follow @VRYLLION on Twitter to keep up with the latest updates.

Last updated by the developer 5 Aug 2019, 23:37 UTC.

0
playing (measured 10 Aug 2026, 16:07 UTC)
7,398,585
lifetime visits
80%
liked (27,822 👍 / 7,013 👎)
120,059
favourites (16.2 per 1k visits)
20 July 2017
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Resources!
450 R$
Deluxe VIP
250 R$
Large Resource Bonus
200 R$
The Raygun
190 R$
200 Health
100 R$
Death Blaster
95 R$
Bounty Hunter
95 R$
Speedboost
75 R$
Basic VIP
50 R$
Stormtrooper Armor
50 R$
Clone Trooper Armor
50 R$
The Golden Pickaxe
50 R$
Advanced Spaceship
50 R$
Small Resource Bonus
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ruler of Galaxy · other46,425 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:3080no change
13 Aug 2026, 22:2480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.