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NASCAR RaceDay - Daytona

NASCAR RaceDay - Daytona

A Roblox experience owned by Lightnin' Fast Racing.

RacingENracingNASCARleague

Description (written by the developer; not a statement by this register)

Welcome to NASCAR RaceDay! We're trying to make this game optimal for leagues and public players alike! Race around on multiple tracks with an amazing set of cars! How to use the votekick system: !votekick Player Here at LFR, our goal is to make various games that league races and public races can all equally enjoy! Report ANYBODY that does anything to ruin your experience, degeneracy is frowned upon and should be taken care of as fast as possible.

Last updated by the developer 1 Feb 2026, 21:04 UTC.

0
playing (measured 10 Aug 2026, 20:50 UTC)
10,515
lifetime visits
91%
liked (21 👍 / 2 👎)
63
favourites (6.0 per 1k visits)
24 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You raced at Daytona! · progression3,796 · 100.0% win
You found a copy of NR2003! · collection34 · 0.00% win
You used the ramp! · other23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.517 August 2026 — 90 % liked27 August 2026 — 91 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 09:3891+1
17 Aug 2026, 09:3690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.