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Train Mania CZ/SK [v1.5.1 BETA]

Train Mania CZ/SK [v1.5.1 BETA]

A Roblox experience owned by Train Mania Drivers.

SimulatorENtrain simulationCzech/Slovak localizationretired project

Description (written by the developer; not a statement by this register)

GAME IS DISCONTINUED! ➤Train Mania CZ/SK [BETA] •Czechoslovak train project. Obtains local trains and stations. •Still in a beta version, which means there are some bugs. •Everything is translated to english except names of stations. •Game obtains zero free models. ➤Credits: •@MrNob_8 [Owner, Railways builder] •@Gespy [Main builder, Graphic designer] •@hnedovocko [Train modeler, Builder] •@pajca25 [Train modeler, Builder] •@mstudio4 [Scripter] •@supertom145 [Scripter, Translator] ➤Retired project, thank y'all for support in the last months. ➤Join group for access to driving trains: https://www.roblox.com/groups/15509584/Train-Mania-Drivers#!/about ➤Tags: Czechia, Czech, Slovakia, Slovak, CZSK, Train, game, vlaky, ČD, České Dráhy

Last updated by the developer 26 Jul 2026, 09:08 UTC.

1
playing (measured 10 Aug 2026, 18:18 UTC)
230,193
lifetime visits
73%
liked (745 👍 / 282 👎)
1,819
favourites (7.9 per 1k visits)
24 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

CD MUV69 1
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Train Mania! · welcome61,018 · 100.0% win
BETA tester · other61,008 · 100.0% win
ONE hour playtime · progression5,638 · 0.00% win
MEET the DEVS · social1,803 · 0.00% win
MEET Gespy (luky119) · social631 · 0.00% win
MEET Pixel (MrN0b_8) · other456 · 0.00% win
TEN hour playtime · other338 · 0.00% win
COMPLETE the CHRISTMAS EVENT 2022 · progression108 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7315 August 2026 — 73 % liked25 August 2026 — 73 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:3273no change
15 Aug 2026, 03:1673first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.