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The Backrooms | AdySYNC

The Backrooms | AdySYNC

A Roblox experience owned by [ ASYNC Research Institute ].

HorrorENBackroomsHorrorExploration

The Backrooms | AdySYNC is a horror experience created on 2022-08-26. It has recorded 2,647,490 lifetime visits and 57,870 favorites. Currently, 21 users are playing. The game holds a 70% like percentage. Players engage in exploration, crafting, and trading within a liminal setting inspired by the Backrooms Wiki.

Description (written by the developer; not a statement by this register)

AdySYNC ► Welcome to the Backrooms! Join the amazing journey through a seperate reality as you uncover the secrets of the Backrooms. - Inspired by The Backrooms Wiki, K. Pixels, Apeirophobia and Liminal Spaces across the whole world. ► ASYNC or the MEG, you decide, do you feel like joining the Async Research Institute and conduct research on the backrooms, or do you join the Major Explorer Group and work together with other people to uncover the secrets of the Backrooms? ► Exploration, Crafting, Interactions with other players, looting and trading is part of the game so make sure to be aware of that! ► This game was created within a year of work, so please know that we cannot see all bugs present, and therefore if you happen to encounter one, please report it to us. Thank you. Tags: Poolrooms, Phobia, Dreamcore, Weirdcore, Horror, Puzzle, Explore, Maze, Survival, Adventure, Liminal, Backrooms, Monster, Entity

Last updated by the developer 10 Aug 2026, 13:28 UTC.

21
playing (measured 10 Aug 2026, 16:37 UTC)
2,647,490
lifetime visits
70%
liked (7,343 👍 / 3,092 👎)
59,635
favourites (22.5 per 1k visits)
26 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3774first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE 30%] The Defensive Gamepass Bundle
2,799 R$
[SALE -50%] ASYNC Premium
1,899 R$
Scrap Auto Rifle
1,299 R$
Combat Bundle Gamepass
1,299 R$
Scrap Rifle
750 R$
Scrap Pistol
399 R$
Camera Recorder
330 R$
Permanent Defensive Brick
225 R$
Medical Bandage
145 R$
Flashlight
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 0 - Infinite Yellow Corridors · progression751,831 · 95.9% win
The Unknown - ASYNC Facility · other485,823 · 0.00% win
Level 1 - Habitable Zone · progression32,545 · 0.70% win
Level 4 - The Infinite Offices · progression5,309 · 0.00% win
Level 1.75 - Wooden Mania · progression530 · 0.00% win
Secret Badge · secret49 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked3 September 2026 — 70 % liked13 September 2026 — 70 % liked23 September 2026 — 70 % liked3 October 2026 — 70 % liked13 October 2026 — 70 % liked23 October 2026 — 70 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:0770no change
13 Oct 2026, 07:0670no change
3 Oct 2026, 07:0570no change
23 Sept 2026, 07:0470no change
13 Sept 2026, 07:0370no change
3 Sept 2026, 07:0370no change
24 Aug 2026, 07:0270no change
14 Aug 2026, 07:0270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.