Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
99% Fail Glass Bridge Obby

99% Fail Glass Bridge Obby

A Roblox experience owned by Obby Bros Studios.

ObbyENobstacle coursechance mechanicspet collection

99% Fail Glass Bridge Obby is an obby experience created on 2022-08-26. The game has recorded 16,743,683 lifetime visits and 635,867 favorites. It currently holds a 60% like rating. The experience features gameplay mechanics involving a glass bridge with a 50/50 chance of tile safety. Players can earn cash to purchase items, pets, skins, and trails. PlayStation support was added in a recent update.

Description (written by the developer; not a statement by this register)

👍 FREE ADMIN once the game gets 80% LIKE RATING! 🎮 Game Rules: 1. 50/50 chance of a tile being safe or deadly!!! 2. Win cash when you conquer the glass bridge! 3. Use cash to buy items, pets, skins, and trails! 🚨UPDATE: - PlayStation Support!

Last updated by the developer 16 Mar 2025, 20:08 UTC.

0
playing (measured 10 Aug 2026, 16:18 UTC)
16,743,683
lifetime visits
60%
liked (3,791 👍 / 2,512 👎)
635,855
favourites (38.0 per 1k visits)
26 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
700 R$
Rocket
600 R$
Spaceship
450 R$
Sword
450 R$
Flying Cloud
400 R$
Jetpack
400 R$
Laser Scythe
400 R$
Grapple Hook
400 R$
Helicopter
299 R$
Gravity Coil
200 R$
Speed Coil
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome9,057,089 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6013 August 2026 — 60 % liked23 August 2026 — 60 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:2260no change
13 Aug 2026, 17:1760first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.