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Digital Circus Elevator

Digital Circus Elevator

A Roblox experience owned by Obby Bros Studios.

HorrorENhorrorescape roompoppy playtime

Digital Circus Elevator is a horror experience created on 2022-08-26. It has recorded 9,464,686 lifetime visits and currently has 54 players. The game holds 7,164 favorites and maintains a 60% like percentage.

Description (written by the developer; not a statement by this register)

-Favorite🌟 -Follow💡 -Like👍 Have a nice play! Tags: poppy playtime, doors, escape, survive, friends

Last updated by the developer 2 Apr 2026, 21:52 UTC.

54
playing (measured 10 Aug 2026, 16:18 UTC)
9,464,686
lifetime visits
60%
liked (1,268 👍 / 839 👎)
8,151
favourites (0.9 per 1k visits)
26 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1856first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
700 R$
Rocket
600 R$
Jetpack
400 R$
Flying Cloud
400 R$
Grapple Hook
400 R$
Spaceship
400 R$
Gravity Coil
200 R$
Speed Coil
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,437,011 · 100.0% win
1 Win · other3,227,246 · 100.0% win
2 Wins · progression2,875,628 · 100.0% win
3 Wins · progression2,612,685 · 100.0% win
5 Wins · progression2,213,512 · 100.0% win
10 Wins · progression1,561,952 · 91.0% win
20 Wins · progression900,092 · 49.6% win
35 Wins · progression486,060 · 24.4% win
50 Wins · progression306,470 · 13.8% win
75 Wins · progression169,118 · 6.2% win
100 Wins · progression105,502 · 3.3% win
150 Wins · progression50,126 · 2.2% win
250 Wins · progression16,941 · 0.60% win
400 Wins · progression6,112 · 0.10% win
650 Wins · progression2,187 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6013 August 2026 — 60 % liked23 August 2026 — 60 % liked2 September 2026 — 60 % liked12 September 2026 — 60 % liked22 September 2026 — 60 % liked2 October 2026 — 60 % liked12 October 2026 — 60 % liked22 October 2026 — 60 % liked1 November 2026 — 60 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:5160no change
22 Oct 2026, 20:5160no change
12 Oct 2026, 20:5060no change
2 Oct 2026, 20:4960no change
22 Sept 2026, 20:4860no change
12 Sept 2026, 20:4760no change
2 Sept 2026, 20:4660no change
23 Aug 2026, 20:4560no change
13 Aug 2026, 20:3860first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.