Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Digital Circus Elevator

Digital Circus Elevator

A Roblox experience owned by Obby Bros Studios.

HorrorENhorrorescape roompoppy playtime

Digital Circus Elevator is a horror experience created on 2022-08-26. It has recorded 9,464,686 lifetime visits and currently has 54 players. The game holds 7,164 favorites and maintains a 60% like percentage.

Description (written by the developer; not a statement by this register)

-Favorite🌟 -Follow💡 -Like👍 Have a nice play! Tags: poppy playtime, doors, escape, survive, friends

Last updated by the developer 2 Apr 2026, 21:52 UTC.

54
playing (measured 10 Aug 2026, 16:18 UTC)
9,464,686
lifetime visits
60%
liked (1,225 👍 / 810 👎)
7,322
favourites (0.8 per 1k visits)
26 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1856first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
700 R$
Rocket
600 R$
Flying Cloud
400 R$
Grapple Hook
400 R$
Jetpack
400 R$
Spaceship
400 R$
Gravity Coil
200 R$
Speed Coil
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,316,296 · 100.0% win
1 Win · other3,126,017 · 100.0% win
2 Wins · progression2,783,234 · 100.0% win
3 Wins · progression2,527,428 · 100.0% win
5 Wins · progression2,139,760 · 91.9% win
10 Wins · progression1,508,075 · 67.9% win
20 Wins · progression867,802 · 43.6% win
35 Wins · progression468,411 · 28.1% win
50 Wins · progression295,643 · 17.0% win
75 Wins · progression163,347 · 10.6% win
100 Wins · progression102,014 · 5.8% win
150 Wins · progression48,576 · 2.1% win
250 Wins · progression16,407 · 1.0% win
400 Wins · progression5,919 · 0.10% win
650 Wins · progression2,119 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6013 August 2026 — 60 % liked23 August 2026 — 60 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:4560no change
13 Aug 2026, 20:3860first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.