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Boar Simulator OG

Boar Simulator OG

A Roblox experience owned by Boar Bashers.

SimulatorENopen worldcrimevehicle combat

Description (written by the developer; not a statement by this register)

Please be aware this is a fairly unpolished version of the game, many map imperfections and unfinished areas are prevalent. Release includes many new features including but not limited to: BRAND NEW MAP NEW CRIMINAL SYSTEM NEW USER INTERFACE CAR CUSTOMISATION GANGS! REVAMPED HEIST (only one for now) NEW SHOPS NEW NPCS NEW GUNS + CARS BOUNTY HUNTING (PAYPHONES) AND WAY MORE! Inspired by Goat Simulator and GTA (Previously Boar Simulator) Game is no longer receiving updates.

Last updated by the developer 17 Jun 2026, 09:26 UTC.

0
playing (measured 12 Aug 2026, 13:20 UTC)
9,583
lifetime visits
92%
liked (157 👍 / 14 👎)
299
favourites (31.2 per 1k visits)
27 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 13:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Comm Pass
1,500 R$
VIP
250 R$
Bigger Bag
220 R$
Radio
150 R$
Exotic Colors
95 R$
Bus Pass
85 R$
Water Gun
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Boar · other4,380 · 0.00% win
Shopper · other777 · 0.00% win
The Heist · progression768 · 0.00% win
The Hunt · progression302 · 0.00% win
Mafia · other193 · 0.00% win
Infamous · progression13 · 0.00% win
Outlaw · progression0 · 0.00% win
Vigilante · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9217 August 2026 — 92 % liked26 September 2026 — 92 % liked17 August 202626 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 11:2392no change
17 Aug 2026, 11:0192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.