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Boar Simulator OG

Boar Simulator OG

A Roblox experience owned by Boar Bashers.

SimulatorENopen worldcrimevehicle combat

Description (written by the developer; not a statement by this register)

Please be aware this is a fairly unpolished version of the game, many map imperfections and unfinished areas are prevalent. Release includes many new features including but not limited to: BRAND NEW MAP NEW CRIMINAL SYSTEM NEW USER INTERFACE CAR CUSTOMISATION GANGS! REVAMPED HEIST (only one for now) NEW SHOPS NEW NPCS NEW GUNS + CARS BOUNTY HUNTING (PAYPHONES) AND WAY MORE! Inspired by Goat Simulator and GTA (Previously Boar Simulator) Game is no longer receiving updates.

Last updated by the developer 17 Jun 2026, 09:26 UTC.

0
playing (measured 12 Aug 2026, 13:20 UTC)
9,583
lifetime visits
92%
liked (156 👍 / 14 👎)
297
favourites (31.0 per 1k visits)
27 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 13:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Comm Pass
1,500 R$
VIP
250 R$
Bigger Bag
220 R$
Radio
150 R$
Exotic Colors
95 R$
Bus Pass
85 R$
Water Gun
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Boar · other4,372 · 0.00% win
Shopper · other776 · 0.00% win
The Heist · progression765 · 0.00% win
The Hunt · progression302 · 0.00% win
Mafia · other192 · 0.00% win
Infamous · progression13 · 0.00% win
Outlaw · progression0 · 0.00% win
Vigilante · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.