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Silly's Difficulty Chart Obby 2

Silly's Difficulty Chart Obby 2

A Roblox experience owned by Silly's Difficulty Chart Group.

ObbyENparkourprogressive difficultyrebirth system

Silly's Difficulty Chart Obby 2 is an obby experience created on 2022-08-27. It features 12 difficulties, 240 stages, and 12 towers. The game has 17,952,796 lifetime visits, 21,677 favorites, and a 46% like percentage. Currently, 9 players are active. The experience includes rebirth mechanics and a shop system.

Description (written by the developer; not a statement by this register)

👋 Welcome to Silly's Difficulty Chart Obby 2! ✨ This obby starts off easy but gets progressively harder the further you get. There is also a tower at the end of each difficulty that you can choose to complete if you're up for the challenge! Do you have the skills needed to reach the end? 🌟 There are 12 difficulties (a total of 240 stages and 12 towers). You can choose to rebirth along the way to receive rebirth tokens which you can spend on items in the shop. 💀 Press 'R' to respawn or 'Y' if using a controller. 🔨 Built and scripted by TheManWithASillyName. [Tags] dco sdco sdco2 easy medium hard obby difficult rage parkour tower of hell toh jtoh coins rebirth tokens stages checkpoints trails halos pets wraparound ladder flick wall hop wallhop

Last updated by the developer 20 Jan 2025, 20:20 UTC.

9
playing (measured 10 Aug 2026, 15:48 UTC)
17,952,796
lifetime visits
46%
liked (6,396 👍 / 7,590 👎)
21,683
favourites (1.2 per 1k visits)
27 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:488first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Easy Mode
400 R$
VIP
250 R$
Fusion Coil
200 R$
Gravity Coil
150 R$
Speed Coil
100 R$
Boombox
75 R$
Double Coins
75 R$
Double Rebirth Tokens
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Effortless · other4,839,287 · 69.8% win
Very Easy · other4,108,820 · 53.4% win
Easy · other3,328,253 · 43.6% win
Medium · other2,615,245 · 42.0% win
Hard · progression1,641,851 · 27.8% win
Difficult · other742,402 · 15.8% win
Effortless Tower · progression504,215 · 7.6% win
Very Easy Tower · progression292,461 · 3.3% win
Challenging · other258,004 · 11.4% win
Easy Tower · progression172,269 · 2.7% win
Medium Tower · other131,208 · 2.2% win
Intense · other114,165 · 7.1% win
Hard Tower · other63,040 · 2.2% win
Extreme · other44,741 · 4.9% win
Difficult Tower · progression20,704 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4613 August 2026 — 46 % liked23 August 2026 — 46 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–47 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:0746no change
13 Aug 2026, 17:0346first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.