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DOORS Roleplay

DOORS Roleplay

A Roblox experience owned by pablo's games.

RoleplayENhorrormonster morphsroleplay

DOORS Roleplay is a roleplay experience created on 2022-08-28. The game has recorded 2,511,362 lifetime visits and holds 5,581 favorites. Currently, 0 players are active. The experience maintains a 58% like percentage. It features roleplay elements based on the DOORS franchise, allowing users to assume various monster identities within the game environment.

Description (written by the developer; not a statement by this register)

⚠️ Contains bright lights and may contain loud sounds and flashing lights ⚠️ Roleplay as your favorite doors monsters Explore the maps And more! Doors RP, Doors roleplay Credits Programmer and creator: Pablobigpops Builder of morphs and maps: Builder rank in the group LSPLASH of course Special thanks to my friends for supporting and "Your Average Bandu Fan" in the DOORS wiki for the nightmare ambush image Current morphs: Rush, Ambush, Jack, Eyes, Halt, Glitch, Silence, Depth, Timothy, Nightmare ambush, Shadow man, The figure, Screech, Greed and Seek. Play the original: https://www.roblox.com/games/6516141723/DOORS

Last updated by the developer 23 Dec 2024, 12:33 UTC.

0
playing (measured 10 Aug 2026, 22:35 UTC)
2,511,362
lifetime visits
58%
liked (2,500 👍 / 1,790 👎)
5,580
favourites (2.2 per 1k visits)
28 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

NIGHTMARE AMBUSH
15 R$
Timothy.
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Happy Halloween! · other236,928 · 0.00% win
TRUE GLITCH · secret127,128 · 0.00% win
Greedy · other84,808 · 0.00% win
SHH... · other62,066 · 0.00% win
Out of many Rebounds · progression44,623 · 0.00% win
Crudely drawn · other23,678 · 0.00% win
Met the owner · social1,403 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5814 August 2026 — 58 % liked3 September 2026 — 58 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:3058no change
14 Aug 2026, 07:2258first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.