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Undead Incursion (WILL NEVER BE FINISHED)

Undead Incursion (WILL NEVER BE FINISHED)

A Roblox experience owned by Idiots Make Garbage.

Tower defenseENzombietower defensecountry system

Description (written by the developer; not a statement by this register)

Once, in a far-off corner of the universe, there lived a race of zombie-like creatures known as the Necronites. For generations, they roamed the stars, searching for new worlds to conquer and consume. For a long time, the were content to feed on the abundant planets in their own solar system. But as their population grew, they needed more sustenance. They set their sights on the next nearest star system, which was the Verdantian system. Join them in their invasion of the planet Verdantia! In Undead Incursion a Tower Defense Game! Why would I play this instead of other popular tower defense games? Our tower defense game features new and/or creative ideas such as… - A unique country system/Difficulty system - every country has unique enemies - 2 upgrade paths - random enemy clothing and skin color generation - a better enemy system than most - a story In addition, the normal tower stunning, enemy stunning, and plenty of cool and unique towers and maps!

Last updated by the developer 15 Aug 2026, 19:34 UTC.

0
playing (measured 18 Aug 2026, 13:32 UTC)
970
lifetime visits
100%
liked (3 👍 / 0 👎)
13
favourites (13.4 per 1k visits)
28 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 13:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Player · welcome29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.