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generic waiting simulator[v2.5]

generic waiting simulator[v2.5]

A Roblox experience owned by noriify softworks.

SimulatorENwaitingexplorationVR

Description (written by the developer; not a statement by this register)

a exploration simulator game about waiting. thats it. [👓 VR ENABLED] [🎤 VOICE CHAT ENABLED] [📷 FACIAL TRACKING ENABLED] current version: v2.5 old badges with the v2 version of this game are still obtainable unless listed.

Last updated by the developer 21 Dec 2025, 12:01 UTC.

0
playing (measured 11 Aug 2026, 19:50 UTC)
999
lifetime visits
92%
liked (23 👍 / 2 👎)
50
favourites (50.1 per 1k visits)
30 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Steampunk Gloves
149 R$
Coil Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👋🏅 You Played! · welcome335 · 0.00% win
🥇🏆 Early Tester · other265 · 0.00% win
🏅 you vented into building · other97 · 0.00% win
🏅 cake 🍰 · other66 · 0.00% win
🏅 you found shrek · collection65 · 0.00% win
🏅 obby p1 | the beginning · progression58 · 0.00% win
🏅 you escaped · progression57 · 0.00% win
🏅 cheese 🧀 · other47 · 0.00% win
🏅 obby p2 | getting there · progression45 · 0.00% win
🏅 obby p3 | pretty high up · progression40 · 0.00% win
🏅 hopped on floating bus · other32 · 0.00% win
🏅 obby p4 | u did it (cool kids only) · progression30 · 0.00% win
🏅 whats this? · other26 · 0.00% win
🎃🥇 | Halloween · social22 · 0.00% win
badge placeholder (or is it?) · secret11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.