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Controls

Controls

A Roblox experience owned by Sun Set Productions.

ObbyENobstacle coursepuzzleglitch theme

Description (written by the developer; not a statement by this register)

[Update part 1!] Big update! part 2 is on the way. Sorry mobile but I updated PC a lot more. We will be working on the mobile part in part 2. ⭐ We will be working on a BIG update to upgrade all the graphics and add themes. By adding themes, we will be creating different worlds, so expect more stages soon! 📺 The controls include keys A-Z and 0-9. Additionally, controls will switch periodically, and your camera will remain in one place. Don’t fret, you’ll get there! ---- Trapped in the endless loop of this broken TV set, the static is driving me crazy. Moving feels strange, as if every step forward pulls me backward. None of it makes sense, it's all a glitch. Can I even escape? Oh no, here comes the welcome message… Welcome to Controls! Navigate this Obby with swapped controls. Not only will you be tackling and conquering obstacles, but you'll also put your mind to the test as you solve challenging puzzles. ---- 🪛 things are subject to change, and some things are bound to break.

Last updated by the developer 10 Jun 2026, 13:40 UTC.

0
playing (measured 20 Aug 2026, 20:48 UTC)
707
lifetime visits
80%
liked (12 👍 / 3 👎)
14
favourites (19.8 per 1k visits)
30 August 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 20:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome437 · 0.00% win
Stage 5 · progression51 · 0.00% win
World 2 · progression5 · 0.00% win
Stage 15 · progression2 · 0.00% win
World 3 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.