Room 🔊
A Roblox experience owned by // Group.
Social & hangoutENsocial hangoutvoice chatcommunity
Description (written by the developer; not a statement by this register)
Welcome to the Room. 🔊 💡 The Room is a small game where the idea is you meet random individuals/players that are in the game with you. Socialize with others by using voice chat or by typing, whichever you prefer, this is a community based game. 💢 Are other players bothering you? Make sure to use /mute username, or click on the microphone icon above their head in voice chat to mute them. ❓ Want to be completely alone, or just vibe with a friend? Purchase a private server for the small fee of 20 robux and hangout! ⭐ If you enjoyed your stay, make sure to like or favorite the game or even donate as it helps me, and also motivates me to work on this game. ⚙️ Includes Future Lighting, max 50 players to support Voice Chat / Spatial Voice, R6 and R15, along with user emotes enabled along with layered clothing. VR will be added later on.
Last updated by the developer 16 Oct 2025, 11:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.