Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Splatter Blocks

Splatter Blocks

A Roblox experience owned by Halftime Projects.

ShooterENteam-basedcolor mechanicsinspired by Splatoon

Splatter Blocks is a shooter experience created on 2022-08-30. The game has accumulated 9,527,204 lifetime visits and 29,293 favorites. Currently, zero users are playing. The title holds a 67% like percentage. The description notes gameplay involving colored blocks and enemies, with updates including sentries and spirit skins, though it is no longer being updated.

Description (written by the developer; not a statement by this register)

Splatter blocks and enemies, the team with most colored blocks win! 👍 Like if you enjoy the game! Last Update: 🤖 Sentries that shoot enemies! 🛢️ Explosive Barrels! 🔫 3 New Spirit Skins Inspired by Splatoon. (No longer being updated)

Last updated by the developer 17 Jun 2023, 16:47 UTC.

0
playing (measured 10 Aug 2026, 16:04 UTC)
9,527,204
lifetime visits
67%
liked (4,658 👍 / 2,311 👎)
29,280
favourites (3.1 per 1k visits)
30 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$
Ghost Pack
350 R$
Confetti Pack
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,937,720 · 30.8% win
C Tier · other1,016,786 · 0.00% win
C+ Tier · other316,491 · 0.00% win
B Tier · other87,292 · 0.00% win
B+ Tier · other24,737 · 0.00% win
A Tier · other8,009 · 0.00% win
A+ Tier · collection3,243 · 0.00% win
S · other1,632 · 0.00% win
SS · other934 · 0.00% win
SSS · other582 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6713 August 2026 — 67 % liked23 August 2026 — 67 % liked2 September 2026 — 67 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:3767no change
23 Aug 2026, 20:3667no change
13 Aug 2026, 20:3567first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.