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😈 SURVIVE ISHOWSPEED The Killer! 🔪

😈 SURVIVE ISHOWSPEED The Killer! 🔪

A Roblox experience owned by Gaeming Studios.

HorrorENIShowSpeedhorror chasesurvival

😈 SURVIVE ISHOWSPEED The Killer! 🔪 is a horror experience created on 2022-08-31. It has accumulated 10,673,476 lifetime visits and 10,624 favorites. The game holds an 81% like percentage. Currently, zero users are playing. The description highlights escape mechanics, combat, and map exploration features.

Description (written by the developer; not a statement by this register)

🔴JOIN OUR GROUP FOR FREE VIP ADMIN!🔴 Game Includes LOTS OF Easter Eggs! be sure to explore the map!🗺️🥚🎮 😈 ESCAPE FROM THE EVIL ISHOWSPEED! ⚔️ FIGHT THE KILLERS WITH WEAPONS! 🗺️ EXPLORE AROUND THE MAP! 📝 If your gamepasses do not work, rejoin the game! 👍Like and ⭐Favorite if you enjoy! 💸 Roblox Premium Users Get a Special Chat Tag, 2x Walkspeed, 2x Health and 2x Jump Power! Tags: (ignore) IShowSpeed, Speed, Speedy, Area 51, Area, Killer, Killers, Survival, Survive, Scary, Free, New, Place, Obby, Tycoon, RP

Last updated by the developer 29 Apr 2025, 14:34 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
10,673,476
lifetime visits
81%
liked (6,291 👍 / 1,520 👎)
10,623
favourites (1.0 per 1k visits)
31 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🌟OWNER ADMIN!
899 R$
🌟SUPER ADMIN!
499 R$
🔫LASER GUN!
289 R$
🌟ADMIN!
289 R$
🌟BECOME ISHOWSPEED
89 R$
🎵BOOMBOX!
89 R$
👑VIP!
80 R$
⚔️SWORD!
28 R$
⚡SPEED COIL!
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,020,882 · 0.00% win
5 Minutes Played! · welcome2,102,658 · 0.00% win
Beat The Obby! · progression298,604 · 0.00% win
30 Minutes Played! · other126,429 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 2026 — 81 % liked12 September 2026 — 81 % liked22 September 2026 — 81 % liked22 October 2026 — 81 % liked1 November 2026 — 81 % liked13 August 20261 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:1781no change
22 Oct 2026, 20:0481no change
22 Sept 2026, 20:0081no change
12 Sept 2026, 19:5381no change
13 Aug 2026, 19:5181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.