[AUTO RUN + 2xπ] Hyper Racer
A Roblox experience owned by Hyper Racer.
Clicker & idleENclickerpet collectionauto-run
[AUTO RUN + 2xπ] Hyper Racer is a clicker-idle experience created on 2022-08-31. It has accumulated 2,992,891 lifetime visits and holds 5,699 favorites. Currently, zero users are playing. The experience maintains an 84% like percentage. The description highlights racing mechanics, speed collection, and recent updates including an auto-run feature and a 1 million event.
Description (written by the developer; not a statement by this register)
β‘οΈ Welcome To Hyper Race Clicker! β‘οΈ Participate In Races And Collect Wins To Get Faster! π Compete With Your Friends And Reach The Top! π At The Start, You Have 20 Seconds To Click Anywhere On Your Screen π» Which Will Give You Speed! β‘οΈ Next, You Have To Run For 2 Minutes And You Need To Collect As Many Wins πββοΈ As You Can! βοΈ Afterward, You Get 20 Seconds To Prepare For The Next Click Phase! π€― Join the Group to get Free Auto Hatch! [π UPDATE π] -- Added Auto Run Feature For AFK Farming!π΄ -- Added Friend Boostπ§π»βπ€βπ§π» [β‘οΈ 1M EVENTβ‘οΈ] -- Limited Time 1 Million Event Egg! π₯ -- 4 New Pets To Unlock! π -- 2x Luck For A Limited Time! Get Yourself These Rare Pets! π [β¨ Even More Coming Soon! β¨] Check Our Community-Server For Codes! π₯ Like π, Favorite β and Follow The Game For Updates And Insane Codes! π Made By Hyper Racer! π
Last updated by the developer 18 Mar 2025, 21:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 06:00 | 84 | no change |
| 14 Aug 2026, 05:51 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.