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GROW HUGE PLANTS

GROW HUGE PLANTS

A Roblox experience owned by ~deep sea studios~.

TycoonENfarminggrowth simulationnature

GROW HUGE PLANTS is a tycoon experience created on 2022-09-01. The game has accumulated 4,772,272 lifetime visits and 3,573 favorites. Currently, zero players are active. The title holds a 63 percent like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

GROW HUGE PLANTS

Last updated by the developer 12 Apr 2025, 15:05 UTC.

0
playing (measured 10 Aug 2026, 20:00 UTC)
4,772,272
lifetime visits
63%
liked (558 👍 / 330 👎)
3,572
favourites (0.7 per 1k visits)
1 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ROCKET
499 R$
Paint Part
399 R$
GravityCoil
349 R$
UFO
299 R$
SpeedCoil
249 R$
Gun Troll
179 R$
Pet Wolf
80 R$
Pet Pig
80 R$
Pet Dog
80 R$
Pet Foxy
80 R$
Pet Crab
80 R$
Pet Sea Horse
80 R$
Pet Polar Bear
80 R$
Pet Bunny
80 R$
Pet Penguin
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!2,746,781 · 0.00% win
Grappe Tower · progression296,955 · 0.00% win
Pineapple Tower · other290,460 · 0.00% win
Strawberry Tower · other240,382 · 0.00% win
Nutella Tower235,254 · 0.00% win
IceCream Tower234,975 · 0.00% win
Chocolate Tower · other164,339 · 0.00% win
Oreo Tower · other64,306 · 0.00% win
Banana Tower · progression52,789 · 0.00% win
Candy Tower · progression6,982 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.