Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Doors ALPHA🚪

Doors ALPHA🚪

A Roblox experience owned by Mars Games Co..

HorrorENhorrorfan gamealpha version

Doors ALPHA🚪 is a horror experience created on 2022-09-02. It has recorded 1,813,906 lifetime visits and 5,055 favorites. The game holds a 46% like percentage. Currently, zero users are playing. The description notes it is an alpha version fan game based on LSPLASH's Doors, with recommended graphics set to 4.

Description (written by the developer; not a statement by this register)

📌 PLEASE DO NOT DISLIKE THE GAME THIS IS IN ALPHA VERSION! This game is based on the game "Doors". The developer of which is LSPLASH! Don't say that this game is plagiarism, This is a fan game based on the original game "Doors"! The game itself has been redone in some places! We tried to make the game so that it differs from the original, it turned out for us or not, it's up to you. Recommended graphycs: 4 Credits: @MarsFunYT - Owner, Builder. @Yarik133Roky - Scripter. TAGS: HORROR, horror, DOORS, doors, game doors, alpha, soon.

Last updated by the developer 1 Jul 2026, 17:33 UTC.

0
playing (measured 10 Aug 2026, 22:01 UTC)
1,813,906
lifetime visits
46%
liked (1,025 👍 / 1,213 👎)
5,057
favourites (2.8 per 1k visits)
2 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big donate
1,430 R$
Big donate! (Shirtless with cats!)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome762,173 · 100.0% win
Wake up! · welcome340,917 · 100.0% win
Smile! · other179,088 · 100.0% win
Prophetic · other48,097 · 100.0% win
How did I end up here? · other26,026 · 0.00% win
Hi... I'm Redfear! · other21,554 · 100.0% win
The end? · progression10,798 · 0.00% win
Hell room... · progression5,888 · 0.00% win
Are you still sleeping? · other3,281 · 0.00% win
Muffled screams... · other1,230 · 0.00% win
Hell end? · progression437 · 0.00% win
Is this death? · other67 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4614 August 2026 — 46 % liked3 September 2026 — 46 % liked3 October 2026 — 46 % liked23 October 2026 — 46 % liked2 November 2026 — 46 % liked14 August 20262 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–47 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 13:1846no change
23 Oct 2026, 13:1746no change
3 Oct 2026, 13:1546no change
3 Sept 2026, 13:0346no change
14 Aug 2026, 10:3146first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.