Wilson's PRISON (SCARY OBBY)
A Roblox experience owned by Decent Obbies.
ObbyENhorrorparkourescape
Wilson's PRISON (SCARY OBBY) is an obby experience created on 2022-09-03. It has accumulated 36,377,456 lifetime visits and 37,485 favorites. Currently, 38 users are playing. The experience holds a 55% like percentage. The description indicates gameplay involves escaping a prison while being chased by Wilson through 19 stages.
Description (written by the developer; not a statement by this register)
You've just been put in the world's most secure prison meant for only the worst of the worst criminals... Unfortunately for you, the prison has hired Wilson to watch over the inmates. This won't be so easy... LET'S ESCAPE! ⚠️ GAME CONTAINS JUMPSCARES AND LOUD NOISES ⚠️ Finished easy mode? Try hard mode! Can you escape Wilson and make it to stage 19 of this obby / parkour? He will be chasing you in his multiple forms! If you had fun I'd be so appreciative if you were to leave a 👍 and favorite, ❤️. If you're stuck on a stage make sure to check out some of the fun power-ups in the shop, any purchases are greatly appreciated and support me in making future games but don't feel pressured, simply playing the game is just as meaningful to me as a developer ❤️. Have fun! Join the Decent Obbies group if you don't want to miss out on future obby games!
Last updated by the developer 6 Dec 2024, 15:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:38 | 45 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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