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Classroom Simulator

Classroom Simulator

A Roblox experience owned by • Immortal Games •.

TycoonENincrementalmanagementschool

Classroom Simulator is a tycoon experience created on September 3, 2022. The game has recorded 9,046,961 lifetime visits and 42,185 favorites. It maintains an 81% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Build an infinite tower of classrooms full of students! Collect their grades and hand them to the teacher to earn money and get more students, Merge them together to get better students and graduate to unlock a better classrooms! -IMPORTANT! Join our group Immortal Games for 25% bonus on income. https://www.roblox.com/groups/4501611/Immortal-Games 👍Like the game for UPDATES and more GAMES 👍 🧠 Unlock the best and coolest students of different tiers 😎 📚 Hand their grades to the teacher and earn a lot of money 💵 🌐 Compete with others and climb the leaderboard 🌐 👨‍🏫 Graduate and unlock better classrooms 🏫 Credits: Building - PartHandler Scripting - Scriptito

Last updated by the developer 14 Nov 2025, 15:52 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
9,046,961
lifetime visits
81%
liked (17,953 👍 / 4,134 👎)
42,128
favourites (4.7 per 1k visits)
3 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
349 R$
2x Grades
349 R$
Auto Grade
249 R$
Auto Collect
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8113 August 2026 — 81 % liked12 September 2026 — 81 % liked22 September 2026 — 81 % liked2 October 2026 — 81 % liked22 October 2026 — 81 % liked1 November 2026 — 81 % liked13 August 20261 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 21:0881no change
22 Oct 2026, 21:0781no change
2 Oct 2026, 21:0581no change
22 Sept 2026, 21:0481no change
12 Sept 2026, 21:0381no change
13 Aug 2026, 21:0181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.