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[🕒] Raise An Albert

[🕒] Raise An Albert

A Roblox experience owned by MultiGame Studios.

SimulatorENRaise a FloppaPet RaisingAlbert Flamingo

[🕒] Raise An Albert is a simulator experience created on 2022-09-04. The game has accumulated 1,852,838 lifetime visits and maintains 12,600 favorites. Currently, 15 users are playing. The title holds an 86% like percentage. It is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

Have you ever had a dream where you raised Albert? I doubt it, but now you can for some reason. Enjoy going through the pain of it. Heavily inspired by Raise a Floppa! Please consider joining the group! https://www.roblox.com/groups/15835742/MultiGame-Studios Tags: Albert Flamingo Raise a Floppa Raise A Albert Raise Adopt Simulator Tycoon Raise a kreek

Last updated by the developer 10 Aug 2026, 21:02 UTC.

15
playing (measured 10 Aug 2026, 21:03 UTC)
1,852,838
lifetime visits
86%
liked (6,692 👍 / 1,062 👎)
12,659
favourites (6.8 per 1k visits)
4 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:035first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Turbo Auto Clicker
80 R$
Summer Auto Clicker
75 R$
Generous Homie
50 R$
Extra Save File 2
50 R$
Beacon 2.0
50 R$
Auto Clicker
50 R$
Kreek Island Access
35 R$
Extra Save File 1
25 R$
Cool Glasses
25 R$
PERMANTLY Switch Crop Type
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome300,940 · 47.2% win
Your first click · welcome224,882 · 28.3% win
Witnessed an Event · other218,497 · 29.8% win
Clicked 10 times · other209,791 · 26.7% win
Clicked 100 times · other164,787 · 22.9% win
Clicked 1,000 times · other108,722 · 21.1% win
Donated to Kreek · other97,534 · 15.4% win
Purchased House · collection85,581 · 16.5% win
Molten Mining · other62,994 · 8.9% win
1M Visits Cake · other53,171 · 0.20% win
Hatched a Pet · collection43,687 · 11.1% win
Clicked 10,000 times · other19,142 · 8.7% win
Completed all tasks in the Raise a Kreek event! · progression9,865 · 7.3% win
Complete The Dungeon · progression4,683 · 2.2% win
Defeated ? ? ? · progression4,506 · 3.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:2086no change
14 Aug 2026, 10:1986first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.