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rZombies 🧟 VERRUCKT 🧟

rZombies 🧟 VERRUCKT 🧟

A Roblox experience owned by rZombies Official.

HorrorENzombie survivalcall of dutyverruckt map

rZombies 🧟 VERRUCKT 🧟 is a horror experience created on 2022-09-05. It has accumulated 1,119,652 lifetime visits and 22,367 favorites. Currently, three users are playing. The experience holds a 59% like percentage. Credits are attributed to PhoneplaysNLYTLN, WeenyWarrior0, lensho_Blox61, supercoolboy355, and TheLogic_Builder for their assistance in the project's development.

Description (written by the developer; not a statement by this register)

This is a work in progress! Credit to: PhoneplaysNLYTLN , WeenyWarrior0, lensho_Blox61, supercoolboy355, & TheLogic_Builder for assisting in the creation of this project

Last updated by the developer 10 Aug 2026, 20:56 UTC.

3
playing (measured 11 Aug 2026, 02:22 UTC)
1,119,652
lifetime visits
59%
liked (3,230 👍 / 2,211 👎)
22,748
favourites (20.3 per 1k visits)
5 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:229first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

CaseOh Character
20 R$
Blacked Out Character
15 R$
Santa's Workshop Crew
15 R$
Left 4 Dead 2 Crew
15 R$
Victis Crew
15 R$
Archer Character
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reach Round 2 ! · progression119,900 · 70.2% win
Reach round 5 ! · progression70,095 · 39.5% win
Dead Weight ☠️ · other44,482 · 14.8% win
Kill 100 Enemy's · progression37,861 · 26.4% win
Reach round 10 ! · progression33,638 · 23.3% win
Reach Round 20 ! · progression13,151 · 6.2% win
Reach round 35 ! · progression2,999 · 0.80% win
Defeat the Panzer! · progression2,082 · 0.80% win
Fetched Souls Easter Egg · collection47 · 0.00% win
Defeat the Final Boss! · progression26 · 0.00% win
Reach Round 100! · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked24 August 2026 — 59 % liked3 September 2026 — 59 % liked13 September 2026 — 59 % liked23 September 2026 — 59 % liked3 October 2026 — 59 % liked13 October 2026 — 59 % liked23 October 2026 — 59 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:3159no change
13 Oct 2026, 17:3159no change
3 Oct 2026, 17:2359no change
23 Sept 2026, 17:2359no change
13 Sept 2026, 16:5159no change
3 Sept 2026, 16:4859no change
24 Aug 2026, 14:3759no change
14 Aug 2026, 14:3659first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.