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⚔️ Sword Slasher

⚔️ Sword Slasher

A Roblox experience owned by Sword Slasher.

SimulatorENwave survivalidle/afk grindingsword progression

Sword Slasher is a simulator experience created on September 5, 2022. It has accumulated 29,079,752 lifetime visits and 49,197 favorites. Currently, zero users are playing. The experience holds a 92% like percentage. It features wave-based combat, sword unlocking, and an AFK grinding mode.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Sword Slasher! Fight and slash your way through all 100 waves, while unlocking new swords and upgrading your character. Use the AFK mode to grind for gems when you are away. 💡 Tutorial: - Fight waves ⚔️ - Purchase new swords 💎 - Beat wave 100 💯 - Get on leaderboards 🌎 Group: https://www.roblox.com/groups/15788336 🚀 Premium users get 1.5x gems! 🚀 Group Members get 1.5x exp!

Last updated by the developer 20 Jan 2026, 22:34 UTC.

0
playing (measured 10 Aug 2026, 14:45 UTC)
29,079,752
lifetime visits
92%
liked (32,612 👍 / 2,832 👎)
49,186
favourites (1.7 per 1k visits)
5 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dual Wield!
399 R$
Easy Fuse!
199 R$
VIP!
99 R$
Triple Eggs!
49 R$
+20 Slots!
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played for 30 Minutes! · other0 · 0.00% win
Played for 1 Hour! · other0 · 0.00% win
Played for 3 Hours! · other0 · 0.00% win
100 Kills! · progression0 · 0.00% win
500 Kills! · progression0 · 0.00% win
1,000 Kills! · progression0 · 0.00% win
50,000 Kills! · progression0 · 0.00% win
You Visited! · welcome0 · 0.00% win
Played for 10 Hours! · other0 · 0.00% win
10,000 Kills! · progression0 · 0.00% win
100K Kills! · progression0 · 0.00% win
250K Kills! · progression0 · 0.00% win
500K Kills! · progression0 · 0.00% win
1M KILLS! · progression0 · 0.00% win
5 Rebirths · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9223 August 2026 — 92 % liked2 September 2026 — 92 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:4792no change
23 Aug 2026, 15:3492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.