[EARLY-ACCESS] HERO BATTLEGROUNDS!
A Roblox experience owned by DreamWake Games.
Fighting & PvPENhack-n-slashteamplayearly-access
Description (written by the developer; not a statement by this register)
👑From the creators of Realm Rush👑 🛠️The game is in an early-access pre-alpha phase, so expect potentially missing features, possible bugs, but also a lot of constant updates!⚠️ ⚔️Hero Battlegrounds is a fast-paced action hack-n-slash with teamplay & strategy elements.⚔️ ⚔️Pick your Hero, and fight to become the best!🏆 ⭐Level up and grow stronger with each Hero!⭐ 🗺️Many different game-modes & maps to fight in!🎮 💰Collect all of the Heroes, Skins, and Badges!🏆 This game is solo developed by me (lysandr), so any and all contributions or constructive feedback is greatly appreciated! Update Log: https://devforum.roblox.com/t/-/2275967 Roadmap: https://devforum.roblox.com/t/-/2275959
Last updated by the developer 25 Jan 2024, 16:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.