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Obelisk of Classic JJT (BACK)

Obelisk of Classic JJT (BACK)

A Roblox experience owned by the funny peoples (group).

Tower defenseENJJTTower DefenseDifficulty Scaling

Description (written by the developer; not a statement by this register)

KACHOW LOL alright so we back i guess. i just wanted to say sorry for delays and all the people ive forced into this project. it will finally begin in march of 2023, when i get my pc. this will have 39 floors, from ghastly, to hyper, every classic difficulty is here. thank yall and stay tuned for next news - art

Last updated by the developer 13 Nov 2022, 21:55 UTC.

0
playing (measured 23 Aug 2026, 19:34 UTC)
702
lifetime visits
43%
liked (3 👍 / 4 👎)
6
favourites (8.5 per 1k visits)
5 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 19:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

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10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you joined · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.