Elemental π₯ π π§ Breezy Bay
A Roblox experience owned by Breezy Bay by Talewind.
SimulatorENisland buildingsurvival craftingsocial roleplay
Elemental π₯ π π§ Breezy Bay is a simulator experience created on 2022-09-05. The game has accumulated 524,147 lifetime visits and 6,423 favorites. Currently, zero users are playing. The experience holds a 90% like percentage. It features building mechanics and island exploration elements within its genre classification.
Description (written by the developer; not a statement by this register)
ποΈA whole new island has come to Breezy Bay that everyone can explore! You can now build fences, walls and stairs! π§±πͺ Have you ever dreamed of escaping to your very own tranquil paradise? Sitting on the beach with a warm fire π₯ crafted by your own hand? Eating soup cooked with delicious ingredients and the π you caught that day? And doing all this on an island you made using creativity, imagination and a sturdy pickaxe? βοΈ ποΈ Breezy Bay ποΈ is the place to make all these dreams come true! π Escape to paradise. ποΈ Build & design your own island home. π Charm magical Spirits. π Collect valuable resources. π Trade treasures with other players. Come on in...the Water Spiritβs π§ lovely. This is an Early Access version of the game, being constantly fixed and improved. Join our community for updates and sneak peaks. - Team Talewind π
Last updated by the developer 30 Jun 2025, 14:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.