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[NEW!]Monster Hunt Simulator

[NEW!]Monster Hunt Simulator

A Roblox experience owned by Catbro.

SimulatorENsimulatormonster huntingpet collection

[NEW!]Monster Hunt Simulator is a simulator experience created on 2022-09-06. It has recorded 3,028,849 lifetime visits and 16,859 favorites. The game maintains a 95% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Monster Hunt Simulator! 🗡️ Collect weapons! 🐾 Collect pets! ☠️ Beat Boss! 🗺️ Unlock worlds! 👍 Like the game! 20K likes unlock new codes! ✨ Follow for game updates! [UPD]Map7 unlock! codes: "MHS" "HAPPYGAME" 10K likes code: "MHS10KLIKES" 15K likes code: "MHS15KLIKES"

Last updated by the developer 29 Sept 2025, 07:59 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
3,028,849
lifetime visits
95%
liked (23,326 👍 / 1,220 👎)
16,853
favourites (5.6 per 1k visits)
6 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Lucky!
1,799 R$
Double EXP!
799 R$
Multi Open!
799 R$
Lucky!
699 R$
Double MonsterSouls!
399 R$
Double GoldCoins!
399 R$
Double Alchemist Stones!
399 R$
Super Magnet!
399 R$
Fast Open!
399 R$
Small BackPack
99 R$
Small Lucky!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:4895no change
14 Aug 2026, 05:4895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.