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FALL [Impossible]

FALL [Impossible]

A Roblox experience owned by 1MOTION.

ObbyENclimbingobstaclemovie-inspired

FALL [Impossible] is an obby experience created on 2022-09-06. The game has accumulated 7,825,182 lifetime visits and 50,427 favorites. Currently, zero users are playing. The title holds a 36% like percentage. Players navigate a climbing challenge inspired by the movie "Fall," requiring them to stop during metal cranking sounds to prevent ladder breakage.

Description (written by the developer; not a statement by this register)

Get to the top without falling to your death. Just a quick game inspired from the movie "Fall". When you hear a metal cranking sound, stop moving so your ladder won't break.

Last updated by the developer 18 Aug 2023, 13:39 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
7,825,182
lifetime visits
36%
liked (10,225 👍 / 18,395 👎)
50,384
favourites (6.4 per 1k visits)
6 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Ladder Disconnected · other4,171,286 · 100.0% win
You Reached The Top · progression91,733 · 0.00% win
You Reached The Red Light · progression67,346 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3613 August 2026 — 36 % liked23 August 2026 — 36 % liked2 September 2026 — 36 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 35–37 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:0536no change
23 Aug 2026, 22:0336no change
13 Aug 2026, 22:0336first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.