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Daycare Tycoon

A Roblox experience owned by Empire Tycoon.

TycoonENtycoonsimulationchildcare

Daycare Tycoon is a tycoon experience created on September 6, 2022. The game has accumulated 11,696,733 lifetime visits and 1,438,109 favorites. It maintains a 76% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

👶 Welcome to Daycare Tycoon! 🍼 Care for children! 🔨 Build your own Daycare! 👥 Join the Group for rewards! https://www.roblox.com/groups/15051353/Empire-Tycoon#!/about ⭐ Fav&Like the game for more Updates!

Last updated by the developer 15 Jun 2025, 21:22 UTC.

0
playing (measured 10 Aug 2026, 20:21 UTC)
11,696,733
lifetime visits
76%
liked (1,097 👍 / 341 👎)
1,438,132
favourites (123.0 per 1k visits)
6 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Money
699 R$
Golden Flying Carpet
599 R$
Admin Commands!
499 R$
Rainbow Flying Carpet
499 R$
2x Money [OP]
299 R$
VIP
99 R$
Starter Pack
79 R$
Boombox
79 R$
Auto Collect
79 R$
Unicorn Sword
79 R$
Gravity Coil
79 R$
2x Walkspeed
69 R$
Speed Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,121,936 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7613 August 2026 — 76 % liked2 October 2026 — 76 % liked12 October 2026 — 76 % liked1 November 2026 — 76 % liked13 August 20261 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 19:4676no change
12 Oct 2026, 19:3276no change
2 Oct 2026, 19:2376no change
13 Aug 2026, 19:1776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.