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[NEW MAP!] Roman Realm

[NEW MAP!] Roman Realm

A Roblox experience owned by Romeᅠ ᅠ.

RoleplayENhistoricalroleplayempire

Description (written by the developer; not a statement by this register)

Roman Realm | Roman Roleplay | Roman Simulator As the Roman Empire continues to flourish, such growth is not without its problems. Will you take your place in the Roman legions or rebel against the emperor amongst the fierce Spartans? Roman Realm offers a realistic roleplay experience of the glorious Roman Empire with aspects for all kinds of people. Whether you're a legionary, a mighty gladiator, or a senator, all roads are destined to glory. 🏛️ Join Rome for a unique experience by clicking this link: https://www.roblox.com/groups/15632134/Rome#!/about Make sure to LIKE and FAVORITE for more updates and content!

Last updated by the developer 17 Apr 2024, 02:04 UTC.

0
playing (measured 10 Aug 2026, 18:03 UTC)
38,314
lifetime visits
84%
liked (244 👍 / 48 👎)
231
favourites (6.0 per 1k visits)
6 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sol
1,500 R$
Neptune
1,500 R$
[OP] ARMORED HORSE
600 R$
White Assassin
500 R$
[FAST] SWIFT STALLION
325 R$
Bow
300 R$
Gold Gladius
170 R$
[TRAVEL] HORSE
150 R$
Pilum
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Rome! · welcome2,227 · 0.00% win
You met the Emperor! · progression487 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.