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Fireworks Playground

Fireworks Playground

A Roblox experience owned by Pseudo Studio.

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Fireworks Playground is a simulator experience created on 2022-09-07. It has 139,340,994 lifetime visits and 258,934 favorites. The game holds a 94% like percentage. Currently, 1,564 users are playing. The description highlights over 2,558 unlockable fireworks and a coin earning system. Creators are listed as @PseudoDaemon and @YuckMaster.

Description (written by the developer; not a statement by this register)

Welcome to Fireworks Playground! The BEST Firework game on Roblox! Updated weekly! Created by @PseudoDaemon and @YuckMaster ⌨ FREE CODES ⌨ 600KMEMBERS 125MVISITS 100KLIKES THANKSFORPLAYING 💥 Experience the BEST looking fireworks in all of Roblox, with over 2558 Fireworks to unlock and play with! 💬 Follow our social links to stay up to date with sneak peaks and codes! ⚠️ Please report any issues you encounter to our group wall or server! 💰 Earn coins for every firework you light! Save up to unlock even more exciting fireworks! 🏷️ Tags: Fireworks, Firework, Firecrackers, New Year, New Years, New Year's, 2026, Simulator, Simulation, Christmas, Explosive, Nuke, Bomb, Celebrate, Celebration, Mortar, Party, Roleplay, Pyro, ASMR, VFX, Visual Effects

Last updated by the developer 22 Oct 2026, 15:59 UTC.

381
playing (measured 28 Oct 2026, 00:50 UTC)
144,761,061
lifetime visits
94%
liked (144,405 👍 / 9,952 👎)
267,385
favourites (1.8 per 1k visits)
7 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2181,5368773817 October 202628 October 2026
500 measurements spanning 21 days, net +46. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 20–1,734 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
28 Oct 2026, 00:50381+17
27 Oct 2026, 23:50364-39
27 Oct 2026, 22:50403+15
27 Oct 2026, 21:50388-80
27 Oct 2026, 20:50468-78
27 Oct 2026, 19:50546-30
27 Oct 2026, 18:50576+35
27 Oct 2026, 17:50541-78
27 Oct 2026, 16:50619-47
27 Oct 2026, 15:50666-39
27 Oct 2026, 14:50705-70
27 Oct 2026, 13:50775+24
27 Oct 2026, 12:50751+63
27 Oct 2026, 11:50688+120
27 Oct 2026, 10:50568-17
27 Oct 2026, 09:50585+110
27 Oct 2026, 08:50475+48
27 Oct 2026, 07:50427-5
27 Oct 2026, 06:50432+17
27 Oct 2026, 05:50415first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Backpack Upgrade 1
400 R$
Fast Placement
400 R$
VIP
400 R$
Tablet Upgrade
200 R$
Fuse upgrade
200 R$
Layout Manager
150 R$
Triple Stacksize
100 R$
Loadout Upgrade
100 R$
Freecam
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fireworks Playground Beta Tester · other28,559,107 · 0.00% win
Welcome! · welcome9,708,199 · 100.0% win
Nuke Survivor · other1,417,462 · 5.1% win
Bogos Binted? · other488,230 · 0.30% win
April Fools! · other311,697 · 0.00% win
Launched a nuke · other202,511 · 0.60% win
Bot Buster · progression132,925 · 0.00% win
Splash Master · other126,344 · 0.00% win
Jolly Hunter · other97,915 · 0.00% win
Fruity Find · collection91,200 · 1.0% win
Trick or Treat! · other61,026 · 0.00% win
Floral Finalist · other46,046 · 0.00% win
Met Pseudonym · social26,597 · 0.00% win
Expert Egg Hunter · collection22,237 · 0.00% win
Heart Hunter · other20,852 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 202628 October 2026
1604 measurements spanning 67 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1604
Measured (UTC)% likedChange
28 Oct 2026, 00:5094no change
27 Oct 2026, 23:5094no change
27 Oct 2026, 22:5094no change
27 Oct 2026, 21:5094no change
27 Oct 2026, 20:5094no change
27 Oct 2026, 19:5094no change
27 Oct 2026, 18:5094no change
27 Oct 2026, 17:5094no change
27 Oct 2026, 16:5094no change
27 Oct 2026, 15:5094no change
27 Oct 2026, 14:5094no change
27 Oct 2026, 13:5094no change
27 Oct 2026, 12:5094no change
27 Oct 2026, 11:5094no change
27 Oct 2026, 10:5094no change
27 Oct 2026, 09:5094no change
27 Oct 2026, 08:5094no change
27 Oct 2026, 07:5094no change
27 Oct 2026, 06:5094no change
27 Oct 2026, 05:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

2,477,552
YouTube views across 24 matched videos

Most-viewed match: “ROBLOX GAME: Fireworks Playground”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 5 Oct 2026, 03:20 UTC.

Community wiki

fireworks-playground.fandom.com1 active editors · 1,024 edits
183 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
9 October 2026
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2 October 2026
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25 September 2026
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18 September 2026
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11 September 2026
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4 September 2026
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28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.