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Happy Home Defense [Alpha]

Happy Home Defense [Alpha]

A Roblox experience owned by Undead Pixels.

Tower defenseENretro-futurismbeginner-friendlywave-based

Description (written by the developer; not a statement by this register)

HHD is a tower defense game styled in retro-futurism of retro/old Roblox. NEVER PLAYED A TOWER DEFENSE? Don't worry! Here's how ours works! - You get 50 credits multiplied by the wave number, every wave, added to your current credit balance - Towers cost credits - Prevent the home from being attacked by placing towers on the grass - You can refund towers for full credits by using the delete tool - Upgraded towers ONLY refund the upgrade - Higher difficulties reward more credits, but play at your comfort level - Enemy health scales with the waves and number of players in the server - Most importantly- have fun! WHY HAPPY HOME DEFENSE? Happy Home Defense is a beginner-orientated tower-defense game with challenges for those who want one! If that sounds fun to you or you're new to tower defense- give ours a shot!

Last updated by the developer 6 Jul 2026, 04:54 UTC.

0
playing (measured 15 Aug 2026, 05:20 UTC)
1,260
lifetime visits
92%
liked (44 👍 / 4 👎)
88
favourites (69.8 per 1k visits)
7 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 05:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Happy Home Defense! · welcome776 · 0.00% win
First tower placed · other107 · 0.00% win
You tried. · secret76 · 0.00% win
Win one game · progression52 · 0.00% win
Win five games · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.