Tuber Simulator [YouTube Simulator]
A Roblox experience owned by Callous Studios.
SimulatorENYouTubeClickerSimulation
Tuber Simulator [YouTube Simulator] is a simulator experience created on 2017-07-27. The game has recorded 5,279,023 lifetime visits and 65,412 favorites. It maintains an 83% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
Game shutdown = update -- a thumbs up on the game would be greatly appreciated 👍 Join the Callous Studios group for an additional 1000 in game currency: https://www.roblox.com/My/Groups.aspx?gid=3135078 (If you start a new game and are in the group then you will start off with 4000 cash rather than the regular 3000) Follow @CallousStudios on Twitter! Experience the hard work and effort it takes to becoming a YouTuber, Tuber Simulator is the new YouTube simulator of 2018! If you encounter any bugs inform @RuthlessLua on the Callous Studios group wall, or tweet @CallousStudios on twitter. Expect to see quite a few bugs considering the game transitioned from a work in progress to early testing! If you enjoy the game feel free to leave a like, otherwise you may give me constructive criticism on how I can improve (Most likely on the Callous Studios group wall) New Updates: New Twitter code released, check out @CallousStudios on Twitter
Last updated by the developer 15 Feb 2020, 22:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.