Kirikov - Early Access
A Roblox experience owned by Kirikov Development Team.
SimulatorENopen worlddrivingroleplay
Description (written by the developer; not a statement by this register)
Welcome to Kirikov. A small country located just off the coast of New Orleans, Louisiana. Chill in Milk City or race around the side roads that take you anywhere you need to go, do whatever you like, drive, roleplay, chill, and talk with friends! This game is Console, PC, and VR Friendly. Mobile is not entirely supported. --------------------------------------- Please consider the fact this game is in practically Early Access. With unfinished updates and most parts of the map needing updating. This game is RAI-Powered, meaning all vehicles in this game are fully fictionalized from brands within the Roblox Community. If you own a brand, please contact Alterion_HX4 for a chance for your brand to be featured in the spawn menu. Everyone has contributed one way or the other. But you should still always say thank you to the hardworking developers. Join the comm server, if you want. We enjoy feedback, feel free to put some on the group forums or in the comm server.
Last updated by the developer 14 Jun 2026, 15:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 22:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.