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[3.5.7] WeirdFuny

[3.5.7] WeirdFuny

A Roblox experience owned by Gruh.

ShooterENrandomizerchaoticsatirical

Description (written by the developer; not a statement by this register)

⚠️ Currently, this game is designed for computer only. Feedback is appreciated. ⚠️ A Randomizer type game! And no, I'm not spelling funy wrong. Join for some fun, quick paced, action packed randomizer randomness! Spawn in with 4 different items, each of which all do different things. Tons of wacky and goofy content within this game for you to explore as well as customizations to make the game all the more unique! Keep in mind that this game is very satirical and should not be taken that serious. Join the group if you notice anything wrong, or maybe even for suggestions! The game is in a fairly rough state so please bear with us while we continue to improve. --- WeirdFuny's Original Birthday: 11/26/2020 --- {Randomizer, Shooter, Third Person, Funny, Fun, Goofy, FFA, Chaotic}

Last updated by the developer 24 Jul 2026, 02:01 UTC.

0
playing (measured 12 Aug 2026, 01:51 UTC)
107,118
lifetime visits
74%
liked (411 👍 / 142 👎)
2,402
favourites (22.4 per 1k visits)
7 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Package #1
200 R$
2x Map Votes
160 R$
5x Crate Opening
70 R$
Donate
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Visited! · welcome68,927 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.