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1 Robux = 1 Ball

1 Robux = 1 Ball

A Roblox experience owned by MediumSized Games.

TycoonENdonation-based progressionvisual effectssocial status

1 Robux = 1 Ball is a tycoon experience created on September 9, 2022. The game has recorded 1,199,924 lifetime visits and holds 230,501 favorites. Currently, zero users are playing. The title indicates a mechanic where donation sizes correspond to unique ball effects and auras. Players can contribute balls to fill a communal pit, with contribution amounts saved permanently for public visibility.

Description (written by the developer; not a statement by this register)

💀 The title of this game says it all... ✨ Different donation sizes come with unique ball effects! ✨ 🔮 Unlock unique Auras by dropping balls! 🔮 🏆 The amount of balls you've dropped is saved forever, so other players know how much you've contributed! 🖥️ Fill up the Ball Pit for all players to see!

Last updated by the developer 14 Jan 2025, 11:33 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
1,199,924
lifetime visits
33%
liked (773 👍 / 1,602 👎)
230,466
favourites (192.1 per 1k visits)
9 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fly (Permanent)
75 R$
VIP - Permanent
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Jump Into The Pit! · other431,299 · 0.00% win
1 Robux = 1 Ball · other355,415 · 0.00% win
Finish Green Obby · progression314,224 · 0.00% win
A nice little walk · other91,802 · 0.00% win
Finish Orange Obby · progression69,520 · 0.00% win
Meet The Developer · other4,366 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3314 August 2026 — 33 % liked3 September 2026 — 33 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–34 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:1733no change
14 Aug 2026, 14:0433first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.