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[⚒️UPD ] Anime Artifacts Simulator 2

[⚒️UPD ] Anime Artifacts Simulator 2

A Roblox experience owned by Alan International Studio.

SimulatorENanimesimulatorcode-based

[⚒️UPD ] Anime Artifacts Simulator 2 is a simulator experience created on 2022-09-09. It has accumulated 7,043,853 lifetime visits and 40,017 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The description highlights unlocking magic weapons, abilities, and fighting anime bosses.

Description (written by the developer; not a statement by this register)

-  FREE codes:10KLikes, Fate New Codes available when we have 50K likes ===📚How to play📚=== Unlock Magic weapons Unlock Cool abilities Summon Powerful susanoo 😈Defeat Anime Bosses 🤝Fight with friends in events You have only 1 goal: Become the greatest hero in the anime world. ==== Like And Join our group to find out more codes and upcoming events!

Last updated by the developer 8 Jan 2026, 02:44 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
7,043,853
lifetime visits
91%
liked (21,330 👍 / 2,162 👎)
40,006
favourites (5.7 per 1k visits)
9 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:081first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mythical Hunter
1,899 R$
Flash Fruit
1,600 R$
Unlimit Package
799 R$
Open 10 Times
699 R$
Double Crystal
599 R$
Double Boss Reward
599 R$
Triple Fortune
499 R$
Double Fortune
399 R$
Double Speed
399 R$
Double Exp
399 R$
Double Coin
399 R$
Unlock Teleport
200 R$
Jump Anime
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome1,424,558 · 0.00% win
Naruto · other324,018 · 0.00% win
Demon-Slayer · other80,347 · 0.00% win
One-Piece · collection28,604 · 0.00% win
Bleach · other10,317 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 August 2026 — 91 % liked2 September 2026 — 91 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:5191no change
13 Aug 2026, 22:4991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.