3009 π [OVERHAUL 5.75]
A Roblox experience owned by Fancy Interactive.
HorrorENsurvival horrorcorporate themepale entities
Description (written by the developer; not a statement by this register)
You awake in a large foreign establishment, surrounded by various pale entities, each with no distinguishable face. Curiously, you have no idea how you got here, nor do any of the other inhabitants. Build, fight, and struggle to survive in corporate hell. [E] - Interact [F] - Flashlight [T] - Whistle (or, type "/e whistle") [H] - Mute music (mobile players can also tap the music icon in the bottom left) Click or tap on food to reduce hunger Music composed by @Doglolver53 Assets created by @Doglolver53 Scripted by @Doglolver53 Remastered by @stoneyBU Solo coding project from 2022 Inspired by 3008 by @uglyburger0
Last updated by the developer 1 Jul 2026, 06:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 05:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.