Bomb a city.
A Roblox experience owned by i made a game..
Description (written by the developer; not a statement by this register)
Drop bombs on a city. Thats it. An "i made a game" game: Modelling and Scripting by BenjyBuilds Some Scripting By tamtom_gamingyt tags (i need plays, please guys): Explosions, Nukes, Nuclear, City Destruction, Destroy Everything, Sandbox, Physics, Chaos, Mayhem, Rampage, Apocalypse, Urban Destruction, Disaster, Wipeout, Annihilation, Total Chaos, Overpowered, Blockbuster, Epic, Viral, Trending, Fun, Fun for Everyone, Party, Multiplayer, Friends, Co-op, Team, PvP, Replayable, Challenge, MiniGames, Destroy Simulator, Simulation, Sandbox Simulation, Destruction Simulator, Action, Adventure, Survival, Strategy, City Destroyer, Custom Nukes, Upgrades, Skins, Cosmetics, Leaderboards, Daily Rewards, Free Rewards, Seasonal Events
Last updated by the developer 21 Jun 2026, 14:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 8 Sept 2026, 01:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.