DEFLECT 🙅
A Roblox experience owned by Unbound Interactive.
MinigamesENdodgeballmultiplayerminigame
DEFLECT is a minigame created on 2022-09-11. It has accumulated 32,421,705 lifetime visits and 88,680 favorites. The experience holds a 60% like percentage. Currently, zero players are active. The game supports multiple devices and features ball-deflecting mechanics within a beta status environment.
Description (written by the developer; not a statement by this register)
🔥Dodgeball but with a twist, it locks on! DEFLECT the ball away before it hits you and unlock new balls on your journey to the top of the leaderboard!🔥 🎮📱💻This game supports all devices. 💻📱🎮 ⚽Whenever you get a kill the ball will switch to the one you have equipped!🏐 🎮Controls: Left Click/RT/Tap Deflect Button - Deflect Left Shift/D-Pad Down/Tap ShiftLock Button - ShiftLock ⚠️GAME IS CURRENTLY IN BETA, EXPECT BUGS⚠️ ❗THIS GAME IS HEAVILY PING RELIANT, IF IT SEEMS LIKE YOU'RE BLOCKING AT THE RIGHT TIME AND IT ISN'T WORKING JOIN A DIFFERENT SERVER ❗ tags: deflect, deflect minigame, fun, new game, mobile, tablet, xbox, console, new, exciting, multiplayer, good, party game, voice enabled, voice chat, mic up, dodgeball, ragdoll, deadly dodgeball, camera supported, simulator, chill, vibe, hangout
Last updated by the developer 25 Jun 2024, 08:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.